GameText Styles

To be used with GameText and GameTextForAll.

Text Colors

PrefixDescription
~n~New line
~r~Red
~g~Green
~b~Blue
~w~ or ~s~White
~y~Yellow
~p~Purple
~l~Black (lower case L)
~h~Turn text color lighter (used too much will make your text white, doesn't work on black)

Special Text Letters

PrefixDescription
~u~Up arrow (gray)
~d~Down arrow (gray)
~\<~Left arrow (gray)
~>~Right arrow (gray)
]Displays a * symbol (Only in text styles 3, 4 and 5)
~k~Keyboard key mapping (e.g. ~k~~VEHICLE_TURRETLEFT~ and ~k~~PED_FIREWEAPON~). Look here for a list of keys
caution

Be careful, using too many text colors or special characters in one gametext may crash every player the gametext is shown to. Additionally, avoid using an uneven usage of the ~ character. Example: ~~r~Hello, ~g~how are ~y~~you?~

Text Styles

StylePreviewDescription
Style 0Appears for 9 seconds regardless of time setting. Hides textdraws and any other gametext on screen.
Style 1Fades out after 8 seconds, regardless of time set. If you have a time setting longer than that, it will re-appear after fading out and repeat until the time ends.
Style 2N/A
Style 3N/A
Style 4N/A
Style 5Displays for 3 seconds, regardless of what time you set. Will refuse to be shown if it is 'spammed'.
Style 6N/A