OnVehicleSirenStateChange

warning

This callback was added in SA-MP 0.3.7 and will not work in earlier versions!

Description

This callback is called when a vehicle's siren is toggled.

NameDescription
playeridThe ID of the player that toggled the siren (driver).
vehicleidThe ID of the vehicle of which the siren was toggled for.
newstate0 if siren was turned off, 1 if siren was turned on.

Returns

1 - Will prevent gamemode from receiving this callback.

0 - Indicates that this callback will be passed to the gamemode.

It is always called first in filterscripts.

Examples

public OnVehicleSirenStateChange(playerid, vehicleid, newstate)
{
if (newstate)
{
GameTextForPlayer(playerid, "~W~Siren ~G~on", 1000, 3);
}
else
{
GameTextForPlayer(playerid, "~W~Siren ~r~off", 1000, 3);
}
return 1;
}

Notes

tip

This callback is only called when a vehicle's siren is toggled on or off, NOT when the alternate siren is in use (holding horn).

Related Functions