This callback is called when a vehicle is destroyed - either by exploding or becoming submerged in water.
|vehicleid||The ID of the vehicle that was destroyed.|
|killerid||The ID of the player that reported (synced) the vehicle's destruction (name is misleading). Generally the driver or a passenger (if any) or the closest player.|
It is always called first in filterscripts.
This callback will also be called when a vehicle enters water, but the vehicle can be saved from destruction by teleportation or driving out (if only partially submerged). The callback won't be called a second time, and the vehicle may disappear when the driver exits, or after a short time.
- SetVehicleHealth: Set the health of a vehicle.