This callback was added in SA-MP 0.3a and will not work in earlier versions!


This callback is called when someone attempts to log in to RCON in-game; successful or not.

ip[]The IP of the player that tried to log in to RCON.
password[]The password used to login with.
success0 if the password was incorrect or 1 if it was correct.


It is always called first in filterscripts.


public OnRconLoginAttempt(ip[], password[], success)
if (!success) //If the password was incorrect
printf("FAILED RCON LOGIN BY IP %s USING PASSWORD %s",ip, password);
new pip[16];
for(new i = GetPlayerPoolSize();!= -1; --i) //Loop through all players
GetPlayerIp(i, pip, sizeof(pip));
if (!strcmp(ip, pip, true)) //If a player's IP is the IP that failed the login
SendClientMessage(i, 0xFFFFFFFF, "Wrong Password. Bye!"); //Send a message
Kick(i); //They are now kicked.
return 1;



This callback is only called when /rcon login is used in-game. This callback is only called when the player is not yet logged in. When the player is logged in, OnRconCommand is called instead.

Related Functions