OnPlayerSpawn
Description
This callback is called when a player spawns.(i.e. after caling SpawnPlayer function)
Name | Description |
---|---|
playerid | The ID of the player that spawned. |
Returns
0 - Will prevent other filterscripts from receiving this callback.
1 - Indicates that this callback will be passed to the next filterscript.
It is always called first in filterscripts.
Examples
public OnPlayerSpawn(playerid)
{
new PlayerName[MAX_PLAYER_NAME],
string[40];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(string, sizeof(string), "%s has spawned successfully.", PlayerName);
SendClientMessageToAll(0xFFFFFFFF, string);
return 1;
}
Notes
tip
The game sometimes deducts \$100 from players after spawn.
Related Functions
- SpawnPlayer: Force a player to spawn.
- AddPlayerClass: Add a class.
- SetSpawnInfo: Set the spawn setting for a player.