This callback is called when a player object is moved after MovePlayerObject (when it stops moving).
|playerid||The playerid the object is assigned to|
|objectid||The ID of the player object that was moved|
It is always called first in filterscripts.
public OnPlayerObjectMoved(playerid, objectid)
printf("Player object moved: objectid: %d playerid: %d", objectid, playerid);
This callback can also be called for NPC.