This callback was added in SA-MP 0.3e and will not work in earlier versions!


This callback is called when a player finishes editing an object (EditObject/EditPlayerObject).

playeridThe ID of the player that edited an object
playerobject0 if it is a global object or 1 if it is a playerobject.
objectidThe ID of the edited object
responseThe type of response
Float:fXThe X offset for the object that was edited
Float:fYThe Y offset for the object that was edited
Float:fZThe Z offset for the object that was edited
Float:fRotXThe X rotation for the object that was edited
Float:fRotYThe Y rotation for the object that was edited
Float:fRotZThe Z rotation for the object that was edited


1 - Will prevent other scripts from receiving this callback.

0 - Indicates that this callback will be passed to the next script.

It is always called first in filterscripts.


public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
Float: oldX,
Float: oldY,
Float: oldZ,
Float: oldRotX,
Float: oldRotY,
Float: oldRotZ;
GetObjectPos(objectid, oldX, oldY, oldZ);
GetObjectRot(objectid, oldRotX, oldRotY, oldRotZ);
if (!playerobject) // If this is a global object, sync the position for other players
if (!IsValidObject(objectid))
return 1;
SetObjectPos(objectid, fX, fY, fZ);
SetObjectRot(objectid, fRotX, fRotY, fRotZ);
switch (response)
// The player clicked on the save icon
// Do anything here to save the updated object position (and rotation)
//The player cancelled, so put the object back to it's old position
if (!playerobject) //Object is not a playerobject
SetObjectPos(objectid, oldX, oldY, oldZ);
SetObjectRot(objectid, oldRotX, oldRotY, oldRotZ);
SetPlayerObjectPos(playerid, objectid, oldX, oldY, oldZ);
SetPlayerObjectRot(playerid, objectid, oldRotX, oldRotY, oldRotZ);
return 1;



When using 'EDIT_RESPONSE_UPDATE' be aware that this callback will not be called when releasing an edit in progress resulting in the last update of 'EDIT_RESPONSE_UPDATE' being out of sync of the objects current position.

Related Functions