This callback is called when a player disconnects from the server.
|playerid||The ID of the player that disconnected.|
|reason||The reason for the disconnection. See table below.|
0 - Will prevent other filterscripts from receiving this callback.
1 - Indicates that this callback will be passed to the next filterscript.
It is always called first in filterscripts.
Some functions might not work correctly when used in this callback because the player is already disconnected when the callback is called. This means that you can't get unambiguous information from functions like GetPlayerIp and GetPlayerPos.