TextDrawUseBox

Description

Toggle whether a textdraw uses a box or not.

NameDescription
textThe ID of the text textdraw to toggle the box of.
use1 to show a box or 0 to not show a box.

Returns

1: The function executed successfully.

0: The function failed to execute. This means the textdraw specified does not exist.

Examples

new Text: gMyTextdraw;
public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(100.0, 33.0, "Example TextDraw");
TextDrawUseBox(gMyTextdraw, 1); // Toggle box ON
return 1;
}

Notes

tip

If the textdraw is already shown, it must be re-shown (TextDrawShowForAll/TextDrawShowForPlayer) to show the changes of this function.

Related Functions