TextDrawSetSelectable

warning

This function was added in SA-MP 0.3e and will not work in earlier versions!

Description

Sets whether a textdraw can be selected (clicked on) or not

NameDescription
textThe ID of the textdraw to make selectable.
set1 to make it selectable, or 0 to make it not selectable.

Returns

This function does not return any specific values.

Examples

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/selectd", true))
{
for(new i = 0; i < MAX_TEXT_DRAWS; i++) TextDrawSetSelectable(Text:i, 1);
SendClientMessage(playerid, 0xFFFFFFAA, "SERVER: All textdraws can be selected now!");
return 1;
}
return 0;
}

Notes

tip

Use TextDrawTextSize to define the clickable area.

warning

TextDrawSetSelectable must be used BEFORE the textdraw is shown to players for it to be selectable.

Related Functions