TextDrawSetPreviewVehCol

warning

This function was added in SA-MP 0.3x and will not work in earlier versions!

Description

If a vehicle model is used in a 3D preview textdraw, this sets the two colour values for that vehicle.

NameDescription
textThe textdraw id that is set to display a 3D vehicle model preview.
color1The primary Color ID to set the vehicle to.
color2The secondary Color ID to set the vehicle to.

Returns

This function does not return any specific values.

Examples

new Text: gMyTextdraw;
public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(320.0, 240.0, "_");
TextDrawFont(gMyTextdraw, TEXT_DRAW_FONT_MODEL_PREVIEW);
TextDrawUseBox(gMyTextdraw, 1);
TextDrawBoxColor(gMyTextdraw, 0x000000FF);
TextDrawTextSize(gMyTextdraw, 40.0, 40.0);
TextDrawSetPreviewModel(gMyTextdraw, 411); // Display model 411 (Infernus)
TextDrawSetPreviewVehCol(gMyTextdraw, 6, 6); // Set the Infernus to have colour 6 (Yellow)
// You still have to use TextDrawShowForAll/TextDrawShowForPlayer to make the textdraw visible.
return 1;
}

Notes

warning

The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW in order for this function to have effect.

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