TextDrawLetterSize

Description

Sets the width and height of the letters.

NameDescription
textThe TextDraw to change
Float:xWidth of a char.
Float:yHeight of a char.

Returns

This function does not return any specific values.

Examples

new Text: gMyTextdraw;
public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(100.0, 33.0,"Example TextDraw");
TextDrawLetterSize(gMyTextdraw, 3.2 ,5.1);
return 1;
}

Notes

tip

When using this function purely for the benefit of affecting the TextDraw box, multiply 'Y' by 0.135 to convert to TextDrawTextSize-like measurements. Hint: it is easier and extremely precise to use LD_SPAC:white sprite for box-only textdraws, TextDrawTextSize will have regular offsets.

tip

If you want to change the letter size of a textdraw that is already shown, you don't have to recreate it. Simply use TextDrawShowForPlayer/TextDrawShowForAll after modifying the textdraw and the change will be visible. Fonts appear to look the best with an X to Y ratio of 1 to 4 (e.g. if x is 0.5 then y should be 2).

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