SetVehicleHealth

Description

Set a vehicle's health. When a vehicle's health decreases the engine will produce smoke, and finally fire when it decreases to less than 250 (25%).

NameDescription
vehicleidThe ID of the vehicle to set the health of.
Float:healthThe health, given as a float value.

Returns

1: The function executed successfully.

0: The function failed to execute. This means the vehicle does not exist.

Examples

if (strcmp("/fixengine", cmdtext, true) == 0)
{
new
vehicleid = GetPlayerVehicleID(playerid);
SetVehicleHealth(vehicleid, 1000);
SendClientMessage(playerid, COLOUR_WHITE, "The vehicles engine has been fully repaired.");
return 1;
}

Notes

tip

Full vehicle health is 1000. Higher values are possible. For more information on health values, see this page.

Related Functions