SetVehicleHealth
Description
Set a vehicle's health. When a vehicle's health decreases the engine will produce smoke, and finally fire when it decreases to less than 250 (25%).
Name | Description |
---|---|
vehicleid | The ID of the vehicle to set the health of. |
Float:health | The health, given as a float value. |
Returns
1: The function executed successfully.
0: The function failed to execute. This means the vehicle does not exist.
Examples
if (strcmp("/fixengine", cmdtext, true) == 0)
{
new
vehicleid = GetPlayerVehicleID(playerid);
SetVehicleHealth(vehicleid, 1000);
SendClientMessage(playerid, COLOUR_WHITE, "The vehicles engine has been fully repaired.");
return 1;
}
Notes
tip
Full vehicle health is 1000. Higher values are possible. For more information on health values, see this page.
Related Functions
- GetVehicleHealth: Check the health of a vehicle.
- RepairVehicle: Fully repair a vehicle.
- SetPlayerHealth: Set a player's health.
- OnVehicleDeath: Called when a vehicle is destroyed.