SetPlayerWorldBounds

Description

Set the world boundaries for a player. Players can not go out of the boundaries (they will be pushed back in).

NameDescription
playeridThe ID of the player to set the world boundaries of.
Float:x_maxThe maximum X coordinate the player can go to.
Float:x_minThe minimum X coordinate the player can go to.
Float:y_maxThe maximum Y coordinate the player can go to.
Float:y_minThe minimum Y coordinate the player can go to.

Returns

This function does not return any specific values.

Examples

public OnPlayerSpawn(playerid)
{
SetPlayerWorldBounds(playerid, 20.0, 0.0, 20.0, 0.0);
return 1;
}
(North)
ymax
|----------|
| |
(West) xmin | | xmax (East)
| |
|----------|
ymin
(South)

Notes

tip

A player's world boundaries can be reset by setting them to 20000.0000, -20000.0000, 20000.0000, -20000.0000. These are the default values.

warning

This function doesn't work in interiors!

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