SetPlayerArmour

Description

Set a player's armor level.

NameDescription
playeridThe ID of the player to set the armour of.
Float:armourThe amount of armour to set, as a percentage (float). Values larger than 100 are valid, but won't be displayed in the HUD's armour bar.

Returns

1: The function was executed successfully.

0: The function failed to execute. This means the player specified does not exist.

Examples

public OnPlayerSpawn(playerid)
{
// Give players full armour (100%) when they spawn.
SetPlayerArmour(playerid, 100.0);
return 1;
}

Notes

tip

The function's name is armour, not armor (Americanized). This is inconsistent with the rest of SA-MP, so remember that.

warning

Armour is obtained rounded to integers: set 50.15, but get 50.0

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