Set the ammo of a player's weapon.
|playerid||The ID of the player to set the weapon ammo of.|
|weaponid||The ID of the weapon to set the ammo of. (not the weaponslot as in samp include)|
|ammo||The amount of ammo to set.|
1: The function was executed successfully. Success is also returned when the weapon slot specified is invalid (not 0-12).
0: The function failed to execute. The player isn't connected.
The param 'weaponslot' is a typo in the sa-mp include. You must use the weapon ID and not the weapon slot of the weapon you would like to set the ammo of.
Set the ammo to 0 to remove a weapon from a player's inventory. Note that the weapon will still show up in GetPlayerWeaponData, albeit with 0 ammo.