SetPVarFloat

Description

Set a float player variable's value.

NameDescription
playeridThe ID of the player whose player variable will be set.
varnameThe name of the player variable.
float_valueThe float you want to save in the player variable.

Returns

1: The function was executed successfully.

0: The function failed to execute. Either the player specified is not connected, or the variable name is null or over 40 characters.

Examples

forward SavePos(playerid);
public SavePos(playerid)
{
new
Float: x, Float: y, Float: z;
GetPlayerPos(playerid, x, y, z); // Get the players position
SetPVarFloat(playerid, "xpos", x); // Save the float into a player variable
SetPVarFloat(playerid, "ypos", y); // Save the float into a player variable
SetPVarFloat(playerid, "zpos", z); // Save the float into a player variable
return 1;
}

Notes

tip

Variables aren't reset until after OnPlayerDisconnect is called, so the values are still accessible in OnPlayerDisconnect.

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