Adds a death to the 'killfeed' on the right-hand side of the screen for all players.
|killer||The ID of the killer (can be INVALID_PLAYER_ID).|
|playerid||The ID of the player that died.|
|weapon||The reason (not always a weapon) for the victim's death. Special icons can also be used (ICON_CONNECT and ICON_DISCONNECT).|
This function always returns 1, even if the function fails to execute. The function fails to execute (no death message shown) if 'playerid' is invalid. If 'reason' is invalid, a generic skull-and-crossbones icon is shown. 'killerid' being invalid (INVALID_PLAYER_ID) is valid.
Death messages can be cleared by using a valid player ID for 'playerid' that is not connected. To show a death message for just a single player, use SendDeathMessageToPlayer. You can use NPCs to create your own custom death reasons.