ResetPlayerWeapons

Description

Removes all weapons from a player.

NameDescription
playeridThe ID of the player whose weapons to remove.

Returns

1: The function was executed successfully.

0: The function failed to execute. This means the player specified does not exist.

Examples

public OnPlayerDeath(playerid, killerid, reason)
{
// Remove the killer's weapons
ResetPlayerWeapons(killerid);
return 1;
}

Notes

tip

To remove individual weapons from a player, set their ammo to 0 using SetPlayerAmmo.

Related Functions