PlayerTextDrawTextSize

warning

This feature (player-textdraws) was added in SA-MP 0.3e and will not work in earlier versions!

Description

Change the size of a player-textdraw (box if PlayerTextDrawUseBox is enabled and/or clickable area for use with PlayerTextDrawSetSelectable).

NameDescription
playeridThe ID of the player whose player-textdraw to set the size of
textThe ID of the player-textdraw to set the size of.
Float:xThe size on the X axis (left/right) following the same 640x480 grid as TextDrawCreate.
Float:yThe size on the Y axis (up/down) following the same 640x480 grid as TextDrawCreate.

Returns

The x and y have different meanings with different PlayerTextDrawAlignment values: 1 (left): they are the right-most corner of the box, absolute coordinates. 2 (center): they need to inverted (switch the two) and the x value is the overall width of the box. 3 (right): the x and y are the coordinates of the left-most corner of the box

1 (left): they are the right-most corner of the box, absolute coordinates.

2 (center): they need to inverted (switch the two) and the x value is the overall width of the box.

3 (right): the x and y are the coordinates of the left-most corner of the box

Using font type 4 (sprite) and 5 (model preview) converts X and Y of this function from corner coordinates to WIDTH and HEIGHT (offsets).

The TextDraw box starts 10.0 units up and 5.0 to the left as the origin (TextDrawCreate coordinate).

This function defines the clickable area for use with PlayerTextDrawSetSelectable, whether a box is shown or not.

Examples

MyTextDraw[playerid] = CreatePlayerTextDraw(playerid, 100.0, 33.0, "Example TextDraw");
PlayerTextDrawTextSize(playerid, MyTextDraw[playerid], 2.0, 3.6);

Notes

tip

The x and y have different meanings with different PlayerTextDrawAlignment values: 1 (left): they are the right-most corner of the box, absolute coordinates. 2 (center): they need to inverted (switch the two) and the x value is the overall width of the box. 3 (right): the x and y are the coordinates of the left-most corner of the box

Using font type 4 (sprite) and 5 (model preview) converts X and Y of this function from corner coordinates to WIDTH and HEIGHT (offsets). The TextDraw box starts 10.0 units up and 5.0 to the left as the origin (TextDrawCreate coordinate). This function defines the clickable area for use with PlayerTextDrawSetSelectable, whether a box is shown or not.

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