PlayerTextDrawSetPreviewModel
warning
This function was added in SA-MP 0.3x and will not work in earlier versions!
Description
Sets a player textdraw 2D preview sprite of a specified model ID.
Name | Description |
---|---|
playerid | The PlayerTextDraw player ID. |
text | The textdraw id that will display the 3D preview. |
modelindex | The GTA SA or SA:MP model ID to display. |
Returns
1: The function was executed successfully. If an invalid model is passed 'success' is reported, but the model will appear as a yellow/black question mark.
0: The function failed to execute. Player and/or textdraw do not exist.
Examples
new PlayerText: gTextDraw[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
gTextDraw[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "_");
PlayerTextDrawFont(playerid, gTextDraw[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawUseBox(playerid, gTextDraw[playerid], 1);
PlayerTextDrawBoxColor(playerid, gTextDraw[playerid], 0x000000FF);
PlayerTextDrawTextSize(playerid, gTextDraw[playerid], 40.0, 40.0);
PlayerTextDrawSetPreviewModel(playerid, gTextDraw[playerid], 411); // Show an Infernus (model 411)
//PlayerTextDrawSetPreviewModel(playerid, gTextDraw[playerid], 0); //Display model 0 (CJ Skin)
//PlayerTextDrawSetPreviewModel(playerid, gTextDraw[playerid], 18646); //Display model 18646 (police light object)
PlayerTextDrawShow(playerid, gTextDraw[playerid]);
return 1;
}
Notes
warning
The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW in order for this function to have effect.
Related Functions
- PlayerTextDrawSetPreviewRot: Set rotation of a 3D player textdraw preview.
- PlayerTextDrawSetPreviewVehCol: Set the colours of a vehicle in a 3D player textdraw preview.
- PlayerTextDrawFont: Set the font of a player-textdraw.
- OnPlayerClickPlayerTextDraw: Called when a player clicks on a player-textdraw.