PlayerTextDrawSetPreviewModel

warning

This function was added in SA-MP 0.3x and will not work in earlier versions!

Description

Sets a player textdraw 2D preview sprite of a specified model ID.

NameDescription
playeridThe PlayerTextDraw player ID.
textThe textdraw id that will display the 3D preview.
modelindexThe GTA SA or SA:MP model ID to display.

Returns

1: The function was executed successfully. If an invalid model is passed 'success' is reported, but the model will appear as a yellow/black question mark.

0: The function failed to execute. Player and/or textdraw do not exist.

Examples

new PlayerText: gTextDraw[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
gTextDraw[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "_");
PlayerTextDrawFont(playerid, gTextDraw[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawUseBox(playerid, gTextDraw[playerid], 1);
PlayerTextDrawBoxColor(playerid, gTextDraw[playerid], 0x000000FF);
PlayerTextDrawTextSize(playerid, gTextDraw[playerid], 40.0, 40.0);
PlayerTextDrawSetPreviewModel(playerid, gTextDraw[playerid], 411); // Show an Infernus (model 411)
//PlayerTextDrawSetPreviewModel(playerid, gTextDraw[playerid], 0); //Display model 0 (CJ Skin)
//PlayerTextDrawSetPreviewModel(playerid, gTextDraw[playerid], 18646); //Display model 18646 (police light object)
PlayerTextDrawShow(playerid, gTextDraw[playerid]);
return 1;
}

Notes

warning

The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW in order for this function to have effect.

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