NetStats_GetConnectedTime

warning

This function was added in SA-MP 0.3z and will not work in earlier versions!

Description

Gets the amount of time (in milliseconds) that a player has been connected to the server for.

NameDescription
playeridThe ID of the player to get the connected time of.

Returns

This function returns the amount of time (in milliseconds) that a player has been connected to the server for. 0 is returned if the player is not connected.

Examples

public OnPlayerCommandText(playerid,cmdtext[])
{
if (!strcmp(cmdtext, "/connectedtime"))
{
new szString[144];
format(szString, sizeof(szString), "You have been connected for %i milliseconds.", NetStats_GetConnectedTime(playerid));
SendClientMessage(playerid, -1, szString);
}
return 1;
}

Notes

tip

The return value is not reset to zero after changing the game mode (using the RCON command "gmx").

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