Kicks a player from the server. They will have to quit the game and re-connect if they wish to continue playing.
|playerid||The ID of the player to kick.|
This function always returns 1, even if the function failed to execute (player specified doesn't exist).
As of SA-MP 0.3x, any action taken directly before Kick() (such as sending a message with SendClientMessage) will not reach the player. A timer must be used to delay the kick.