IsPlayerStreamedIn

warning

This function was added in SA-MP 0.3a and will not work in earlier versions!

Description

Checks if a player is streamed in another player's client.

NameDescription
playeridThe ID of the player to check is streamed in.
forplayeridThe ID of the player to check if playerid is streamed in for.

Returns

1: The player is streamed in.

0: The player is not streamed in.

Examples

if (IsPlayerStreamedIn(playerid, 0))
{
SendClientMessage(playerid, -1, "ID 0 can see you.");
}

Notes

tip

Players stream out if they are more than 150 meters away (see server.cfg - stream_distance)

warning

Players aren't streamed in on their own client, so if playerid is the same as forplayerid it will return false!

Related Functions