InterpolateCameraPos
warning
This function was added in SA-MP 0.3e and will not work in earlier versions!
Description
Move a player's camera from one position to another, within the set time. Useful for scripted cut scenes
Name | Description |
---|---|
playerid | The ID of the player the camera should be moved for |
Float:FromX | The X position the camera should start to move from |
Float:FromY | The Y position the camera should start to move from |
Float:FromZ | The Z position the camera should start to move from |
Float:ToX | The X position the camera should move to |
Float:ToY | The Y position the camera should move to |
Float:ToZ | The Z position the camera should move to |
time | Time in milliseconds |
cut | The jumpcut to use. Defaults to CAMERA_CUT. Set to CAMERA_MOVE for a smooth movement |
Returns
This function does not return any specific values.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/moveme", true))
{
TogglePlayerSpectating(playerid, 1);
InterpolateCameraPos(playerid, 0.0, 0.0, 10.0, 1000.0, 1000.0, 30.0, 10000, CAMERA_MOVE);
//Move the player's camera from point A to B in 10000 milliseconds (10 seconds).
return 1;
}
return 0;
}
Notes
tip
Use TogglePlayerSpectating to make objects stream in for the player while the camera is moving and remove the HUD. The player's camera can be reset to behind the player with SetCameraBehindPlayer.
Related Functions
- InterpolateCameraLookAt: Move a player's camera view from one location to another.
- SetPlayerCameraPos: Set a player's camera position.
- SetPlayerCameraLookAt: Set where a player's camera should face.