GetVehicleRotationQuat

warning

This function was added in SA-MP 0.3b and will not work in earlier versions!

Description

Returns a vehicle's rotation on all axes as a quaternion.

NameDescription
vehicleidThe ID of the vehicle to get the rotation of.
&Float:wA float variable in which to store the first quaternion angle, passed by reference.
&Float:xA float variable in which to store the second quaternion angle, passed by reference.
&Float:yA float variable in which to store the third quaternion angle, passed by reference.
&Float:zA float variable in which to store the fourth quaternion angle, passed by reference.

Returns

1: The function was executed successfully.

0: The function failed to execute. This means the vehicle specified does not exist.

The vehicle's rotation is stored in the specified variables.

Notes

tip

There is no 'set' variation of this function; you can not SET a vehicle's rotation (apart from the Z angle) This function may return incorrect values for unoccupied vehicles. The reason is that the third row of the vehicle's internal rotation matrix gets corrupted if it gets updated while unoccupied.

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