GetVehicleRotation

warning

This function was added in SA-MP 0.3b and will not work in earlier versions!

Description

Returns a vehicle's rotation on all axes as a quaternion.

NameDescription
vehicleidThe ID of the vehicle to get the rotation of.
&Float:wA float variable in which to store the first quaternion angle, passed by reference.
&Float:xA float variable in which to store the second quaternion angle, passed by reference.
&Float:yA float variable in which to store the third quaternion angle, passed by reference.
&Float:zA float variable in which to store the fourth quaternion angle, passed by reference.

Returns

This function does not return any specific values.

Notes

tip
  • There is no 'set' variation of this function; you can not SET a vehicle's rotation (apart from the Z angle)
  • To use this function you must define it.
  • This function works accurately only on occupied vehicles. The reason is that GetVehicleRotationQuat starts returning an invalid quaternion after an unoccupied vehicle's position has been updated by a player.

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