GetVehicleHealth

Description

Get the health of a vehicle.

NameDescription
vehicleidThe ID of the vehicle to get the health of.
&Float:healthA float variable in which to store the vehicle's health, passed by reference

Returns

1 - success

0 - failure (invalid vehicle ID).

The vehicle's health is stored in the referenced variable, not in the return value.

Examples

if (strcmp(cmdtext, "/repair", true) == 0)
{
new
Float: vehicleHealth,
playerVehicleId = GetPlayerVehicleID(playerid);
GetVehicleHealth(playerVehicleId, vehicleHealth);
if (vehicleHealth > 500)
{
return SendClientMessage(playerid, COLOR_RED, "Vehicle doesn't need repairing!");
}
SetVehicleHealth(playerVehicleId, 1000);
SendClientMessage(playerid, COLOR_GREEN, "Vehicle repaired!");
}

Notes

tip

Full vehicle health is 1000, however higher values are possible and increase the health of the vehicle. For more information on health values, see here.

tip

A vehicle catches on fire when its health is below 250. It will explode a few seconds later.

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