Returns the ID of the weapon a player is currently holding.
|playerid||The ID of the player to get the currently held weapon of.|
The ID of the player's current weapon. Returns -1 if the player specified does not exist.
When the player state is PLAYER_STATE_DRIVER or PLAYER_STATE_PASSENGER this function returns the weapon held by the player before they entered the vehicle. If a cheat is used to spawn a weapon inside a vehicle, this function will not report it.
Sometimes the result can be -1 which is an invalid weapon ID. Circumstances of this are not yet known, but it is best to discard information when returned weapon is -1.