GetPlayerWeapon

Description

Returns the ID of the weapon a player is currently holding.

NameDescription
playeridThe ID of the player to get the currently held weapon of.

Returns

The ID of the player's current weapon. Returns -1 if the player specified does not exist.

Examples

public OnPlayerDeath(playerid, killerid, reason)
{
// Check if the killerid is not an invalid player (which means is connected).
if (killerid != INVALID_PLAYER_ID)
{
// The WEAPON_MINIGUN constant is pre-defined in the standard library and is equal to 38.
if (GetPlayerWeapon(killerid) == WEAPON_MINIGUN)
{
//Ban if they have a minigun
Ban(killerid);
}
}
return 1;
}

Notes

tip

When the player state is PLAYER_STATE_DRIVER or PLAYER_STATE_PASSENGER this function returns the weapon held by the player before they entered the vehicle. If a cheat is used to spawn a weapon inside a vehicle, this function will not report it.

warning

Sometimes the result can be -1 which is an invalid weapon ID. Circumstances of this are not yet known, but it is best to discard information when returned weapon is -1.

Related Functions