GetPlayerObjectRot

Description

Use this function to get the object's current rotation. The rotation is saved by reference in three RotX/RotY/RotZ variables.

NameDescription
playeridThe player you associated this object to.
objectidThe objectid of the object you want to get the rotation from.
&Float:XThe variable to store the X rotation, passed by reference.
&Float:YThe variable to store the Y rotation, passed by reference.
&Float:ZThe variable to store the Z rotation, passed by reference.

Returns

The object's rotation is stored in the specified variables.

Examples

GetPlayerObjectRot(playerid, objectid, RotX, RotY, RotZ);

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