This function was added in SA-MP 0.3.7 and will not work in earlier versions!


Allows you to retrieve the ID of the actor the player is looking at (in any).

playeridThe ID of the player to get the target actor of.


The ID of the actor the player is looking at.


new bool:ActorHandsup[MAX_ACTORS];
public OnPlayerConnect(playerid)
EnablePlayerCameraTarget(playerid, 1);
return 1;
public OnPlayerUpdate(playerid)
// Find out what actor (if any) the player is LOOKING at
new playerTargetActor = GetPlayerCameraTargetActor(playerid);
// If they ARE looking at ANY actor
if (playerTargetActor != INVALID_ACTOR_ID)
// Store the player's weapon so we can check if they are armed
new playerWeapon = GetPlayerWeapon(playerid);
// Get the player's keys so we can check if they are aiming
new keys, updown, leftright;
GetPlayerKeys(playerid, keys, updown, leftright);
// If the actor hasn't put its hands up yet, AND the player is ARMED
if (!ActorHandsup[playerTargetActor] && playerWeapon >= 22 && playerWeapon <= 42 && keys & KEY_AIM)
// Apply 'hands up' animation
ApplyActorAnimation(playerTargetActor, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0);
// Set 'ActorHandsup' to true, so the animation won't keep being reapplied
ActorHandsup[playerTargetActor] = true;
return 1;



This function only tells you which actor (if any) the player is looking at. To find out if they are aiming at them, you need to use GetPlayerTargetActor.


This function is disabled by default to save bandwidth. Use EnablePlayerCameraTarget to enable it for each player.

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