GetActorHealth

warning

This function was added in SA-MP 0.3.7 and will not work in earlier versions!

Description

Get the health of an actor.

NameDescription
actoridThe ID of the actor to get the health of.
&Float:healthA float variable, passed by reference, in to which to store the actor's health.

Returns

1 - success

0 - failure (i.e. actor is not created).

NOTE: The actor's health is stored in the specified variable, not in the return value.

Examples

new gMyActor;
public OnGameModeInit()
{
gMyActor = CreateActor(179, 316.1, -134.0, 999.6, 90.0); // Actor as salesperson in Ammunation
SetActorHealth(gMyActor, 100);
new Float:actorHealth;
GetActorHealth(gMyActor, actorHealth);
printf("Actor ID %d has %.2f health.", gMyActor, actorHealth);
return 1;
}

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