Shows 'game text' (on-screen text) for a certain length of time for a specific player.
|playerid||The ID of the player to show the gametext for.|
|const string||The text to be displayed.|
|time||The duration of the text being shown in milliseconds.|
|style||The style of text to be displayed.|
1: The function executed successfully. Success is reported when the style and/or time is invalid. Nothing will happen though (no text displayed). May also cause game crashes.
0: The function failed to execute. This means either the string is null or the player is not connected.
Do note that the players may crash because of odd number of tilde (~) symbols used in the game text. Using color codes (e.g. ~r~) beyond the 255th character may crash the client.