GameTextForAll

Description

Shows 'game text' (on-screen text) for a certain length of time for all players.

NameDescription
const string[]The text to be displayed.
timeThe duration of the text being shown in milliseconds.
styleThe style of text to be displayed.

Returns

This function always returns 1.

Examples

public OnPlayerDeath(playerid, killerid, reason)
{
// This example shows a large, white text saying "[playerName] has
// passed away" on everyone's screen, after a player has died or
// has been killed. It shows in text-type 3, for 5 seconds (5000 ms)
new name[ 24 ], string[ 64 ];
GetPlayerName( playerid, name, 24 );
// Format the passed-away message properly, and show it to everyone:
format( string, sizeof(string), "~w~%s has passed away", name );
GameTextForAll( string, 5000, 3 );
return 1;
}

Notes

warning

Do note that the players may crash because of odd number of tilde (~) symbols used in the game text. Using color codes (e.g. ~r~) beyond the 255th character may crash the client.

Related Functions