DisablePlayerCheckpoint

Description

Disables (hides/destroys) a player's set checkpoint. Players can only have a single checkpoint set at a time. Checkpoints don't need to be disabled before setting another one.

NameDescription
playeridThe ID of the player whose checkpoint to disable.

Returns

1: The function executed successfully. Success is also returned if the player doesn't have a checkpoint shown already.

0: The function failed to execute. This means the player is not connected.

Examples

public OnPlayerEnterCheckpoint(playerid)
{
GivePlayerMoney(playerid, 10000);
DisablePlayerCheckpoint(playerid);
return 1;
}

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