CreateActor

warning

This function was added in SA-MP 0.3.7 and will not work in earlier versions!

Description

Create a static 'actor' in the world. These 'actors' are like NPCs, however they have limited functionality. They do not take up server player slots.

NameDescription
modelidThe model ID (skin ID) the actor should have.
xThe X coordinate to create the actor at.
yThe Y coordinate to create the actor at.
zThe Z coordinate to create the actor at.
RotationThe facing angle (rotation) for the actor to have.

Returns

The created Actor ID (start at 0).

INVALID_ACTOR_ID (65535) If the actor limit (1000) is reached.

Examples

new gActorCJ;
public OnGameModeInit()
{
// Create an actor (CJ) at Blueberry Acres (Center of SA map)
gActorCJ = CreateActor(0, 0.0, 0.0, 3.0, 0.0);
}
public OnGameModeExit()
{
// Destroy our lovely actor (CJ)
DestroyActor(gActorCJ);
}

Notes

tip

Actors are designed to just stand somewhere, for example cashiers and bartenders. They can perform animations (once or looping) using ApplyActorAnimation.

warning

Actors are completely separate from NPCs. They do NOT use player IDs/slots on the server and CANNOT be handled like NPCs. Actors are limited to 1000 (MAX_ACTORS). Actors can be pushed by vehicles, use a timer to put them back at their positions. As of 0.3.7 R2 actors default to being invulnerable.

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