AddPlayerClassEx

Description

This function is exactly the same as the AddPlayerClass function, with the addition of a team parameter.

NameDescription
teamidThe team you want the player to spawn in.
modelidThe skin which the player will spawn with.
Float:spawn_xThe X coordinate of the class' spawn position.
Float:spawn_yThe Y coordinate of the class' spawn position.
Float:spawn_zThe Z coordinate of the class' spawn position.
Float:z_angleThe direction in which the player will face after spawning.
weapon1The first spawn-weapon for the player.
weapon1_ammoThe amount of ammunition for the first spawn weapon.
weapon2The second spawn-weapon for the player.
weapon2_ammoThe amount of ammunition for the second spawn weapon.
weapon3The third spawn-weapon for the player.
weapon3_ammoThe amount of ammunition for the third spawn weapon.

Returns

The ID of the class which was just added.

319 if the class limit (320) was reached. The highest possible class ID is 319.

Examples

public OnGameModeInit()
{
// Players can spawn as either:
// CJ Skin (ID 0) in team 1.
// The Truth skin (ID 1) in team 2.
AddPlayerClassEx(1, 0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0); // CJ
AddPlayerClassEx(2, 1, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0); // The Truth
return 1;
}

Notes

tip

The maximum class ID is 319 (starting from 0, so a total of 320 classes). When this limit is reached, any more classes that are added will replace ID 319.

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