This function is exactly the same as the AddPlayerClass function, with the addition of a team parameter.
|teamid||The team you want the player to spawn in.|
|modelid||The skin which the player will spawn with.|
|Float:spawn_x||The X coordinate of the class' spawn position.|
|Float:spawn_y||The Y coordinate of the class' spawn position.|
|Float:spawn_z||The Z coordinate of the class' spawn position.|
|Float:z_angle||The direction in which the player will face after spawning.|
|weapon1||The first spawn-weapon for the player.|
|weapon1_ammo||The amount of ammunition for the first spawn weapon.|
|weapon2||The second spawn-weapon for the player.|
|weapon2_ammo||The amount of ammunition for the second spawn weapon.|
|weapon3||The third spawn-weapon for the player.|
|weapon3_ammo||The amount of ammunition for the third spawn weapon.|
The ID of the class which was just added.
319 if the class limit (320) was reached. The highest possible class ID is 319.
The maximum class ID is 319 (starting from 0, so a total of 320 classes). When this limit is reached, any more classes that are added will replace ID 319.